Virtual Reality Games

 

Memorize

Oculus GO and Quest, Game Designer and Unity Developer at XRHealth

A VR cognitive training for executive functions and memory span.
I did the game design and a lot of the Unity development for this game.

 

Rotate

Oculus GO and Quest, Game Designer and Unity Developer at XRHealth

A VR neck exercise game, originally developed as part of the VRHealth Portal for the Oculus Go, and released with several other games.
I did the game design and a lot of the Unity development for this game.

 

Color Match

Oculus Rift, Game Designer and Unity Developer at XRHealth

A cognitive training and rehabilitation game, and in general, a good workout. Also FDA approved.
I did mostly game design for this game, and a small part of the Unity development.
The game is available only in clinics and hospitals, not for the general public, since it requires a clinician to supervise the session.

 

Balloon Blast

Oculus Rift, Game Designer and Unity Developer at XRHealth

My second VR medical game (FDA approved) is an Upper Extremity Rehabilitation and Active Shoulder ROM Assessment Application. Meant for the shoulders, mostly.
I did game design and unity development for this one.
The game is available only in clinics and hospitals, not for the general public, since it requires a clinician to supervise the session.

 

Aqua Clown

Oculus Rift, Game Designer and Unity Developer at XRHealth

My first VR game, I was both the game designer and part of the Unity team for this one.

It is an official medical game (FDA approved), defined as an Active Cervical Spine Range of Motion Assessment and Rehabilitation Application

In other words, it's for your neck. Ha.

The game is available only in clinics and hospitals, not for the general public, since it requires a clinician to supervise the session.

 

Mobile Games

 

Wonderball Heroes

Multi-Platform, Freelance Level Design at Moon Active

GAME NO LONGER AVAILABLE ON GOOGLE PLAY
The talented team at Moon Active had me make 180 levels for their Peggle-like game Wonderball Heroes. 
It took about two months and was tremendous fun.

 

Unicorn Sugar Rush

Android Game, Lead Game Design at Playscape

GAME NO LONGER AVAILABLE ON GOOGLE PLAY! 
This game was my mostly wife's idea, and the team at Playscape took to it right away. 
Pre-production took about a month, production, QA playtesting and iteration another 3 months.

 

Ninja Chicken Adventure Island

Android Game, Lead Game Design at Playscape

GAME NO LONGER AVAILABLE ON GOOGLE PLAY
Ninja Chicken was Playscape's most popular game series. This game is the 3rd of four games.
It took about 4 months to make, from pre-production to release.

 

Monster Smasher

Android Game, Level and Game Design at Playscape

GAME NO LONGER AVAILABLE ON GOOGLE PLAY
This game was Playscape's interpretation of the Ant-Smasher gameplay that was popular around 2010-2012. 
The game was led by another game designer in the company, and I was brought in to the project at a later stage to help with level design and game balance.

 

Jewels & Diamonds Kingdom

Android Game, Lead Game Design at Playscape

GAME NO LONGER AVAILABLE ON GOOGLE PLAY
This game was a port from an old premium PC game called Aquitania, a story based match-three game.
It required extensive game design changes to work as a free-to-play mobile game.

 

Bert on Mars

Android Game, Level and Game Design at Playscape

GAME NO LONGER AVAILABLE ON GOOGLE PLAY
This is a sequel to the Playscape's hilariously funny Bert in Space game.
I got to take the fun mechanic or the previous game and expand on it. 
I had a lot of fun with this one.

 

Unpublished Games

Not much I'm allowed to show, but here goes...

 

Virtual Jerusalem

PC Game, Lead Game Design, Level Design and Unity Development as Space Cowboys Studio

A ambitious virtual tour of the old city of Jerusalem. 
We went to Jerusalem several times to take endless photos of the city, and then built it in Unity.
The project was done for a client, that eventually cancelled it.

 

Untitled Shooter Game

PC Game, Lead Game Design, Level Design at Space Cowboys Studio

This is a technical demo we created at Space Cowboys Studio, using CryEngine 3. 
The game was an internal project of Space Cowboys.

 

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